The Yamato's first "space warp" jump is portrayed as a psychedelic experience, with afterimages, Yuki's (Nova's) clothes jumping about a meter to the right, and visions of the Yamato passing over prehistoric Earth, among other things.Another time, the two ended up being sent there while dealing with the Ninja Cats. The abnormal floors in the elevator Sorawo and Toriko used to cross over are an example. In Otherside Picnic interstitial space is a space between the normal world and the Otherside that, depending on the entrance used, the user will have to pass through for some time before arriving at their destination, and it can be a pretty unpleasant place.Then it makes sense since the Nadesico had at least three Mars-borns at the time. End result? Anyone born on Mars has a superior ability to the Jovians: able to traverse time as well as space(on two occasions, a jumper ended up arriving at their destination before they left). Then it's discovered that the same kind of technology is on Mars, only this one is mixed up with the nanite technology being used to terraform the planet. Which makes everyone scratch their heads when the titular ship, an Earth design, not only jumps through a Chulip Gate but jumps eight months forward in time. The Jovians found Lost Technology that allowed them to infuse these nanites into volunteers, allowing them to use the technology. No ship can safely pass through a Chulip Gate unless at least one member of the crew has a specific kind of nanite in them: the kind that allows this person to perform Boson Jumps, the technology behind the Chulip. Not strictly hyperspace but the idea of dangerous extradimensional travel is in Martian Successor Nadesico.Azudora drops the trope name almost word for word when Vamirio and Helck travel into it. However it evolved into a Hate Plague, made the Ancients kill each other, and remained till present day in various forms. The Precursors in Helck have unlocked access to hyperspace for easier transportation and cheap energy.In GunBuster, this trope is used as a joke to scare the younger space cadets by telling them that ghosts appear on ships during hyperspace travel.Losing power and having that bubble vanish results in a particularly horrible death people aren't compatible with two-dimensional topography. Crest of the Stars has a peculiar form of hyperspace which is completely two-dimensional, except for a bubble the ships and missiles generate to travel in.If Space Is an Ocean, Hyperspace is that part of the map marked Here There Be Dragons. It might cause those who look upon it directly to Go Mad from the Revelation (so keep those view ports shuttered tight), and/or infested by Eldritch Abominations that would have even H. As such, to really make a point about how dangerous and scary hyperspace is, they throw some really weird, scary stuff into their vision of it. Long dissertations on it are sometimes inadequate for establishing this, however. In settings where this trope applies, authors will often take the time to point out that hyperspace or subspace is hazardous and fraught with peril, both for the characters and the ships that have to make passage through it. Sometimes, it will, and you'll wish it hadn't. If they're not, the ship won't come back at all. If the crew are lucky, the ship will simply be returned to normal space, or be destroyed instantly and relatively painlessly. Should something go wrong during hyperspace travel, results vary. Clearly marked paths may be slightly safer, or ships may generate a safe field around themselves while travelling. It's sure to be mind-bendingly different and hostile to conventional life even more so than the void of space itself. Hyperspace, being Another Dimension or close, sets aside the natural laws that our universe and biologies need. Anything with the power to thrust people across light-years rightly should scare their astropants off. And let's not even get started on the whole 'infinite void of nothingness between the stars' aspect. Heinlein's The Moon Is a Harsh Mistress and Larry Niven's short stories have pointed out that, barring Faster-Than-Light Travel, convenient real-space travel between planets has energy requirements on the same order as making significant holes in them. Contemporary space shuttles ride pillars of fire and launching one involves spraying 1100 cubic meters of water on the pad as a muffler to keep the craft from being damaged by the noise. There are very few things about space that are not freaky.
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